Course: Computer graphics 1

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Course title Computer graphics 1
Course code NTI/PG1
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 5
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Lecturer(s)
  • Ječmen Petr, Ing. Ph.D.
Course content
Lectures 1. Color spaces and color models basic color spaces: RGB, CMY, CMYK, YUV, XYZ, color perception, color transformations, chromatic diagram, gamut, ICC profiles. 2. Transformation of raster images color dithering, matrix dither, geometric transformation, chroma keying, histogram. 3. Boundary and volume representation of 3D objects basic models, winged edge, subdivision surfaces, voxels 4. OpenGL API basic primitives, camera, lights, materials, shading model. 5. OpenGL API transformation, display lists, VBO, textures, mist. 6. WebGL API basics of creating 3D web applications. 7. Javascript libraries for creating web applications Three.js and 3D.js 8. Rendering pipeline, Zbuffer, doublebuffering, perspective and orthogonal projection. 9. Shaders programs for GPUs, pixel shaders, vertex shaders, geometry shaders and tessellation shaders. 10. Parametric curves and surfaces basic algorithms, Bezier curves, NURBS surfaces. 11. File formats for saving raster images, vector graphics and animated sequences. 12. Photorealistic render methods raytracing, pathtracing, radiosity. 13. Animation keying, physical simulations, high level animation, particle systems. 14. Virtual reality basic principles of VR application. Practise 1. Basics of SCM system git and gitlab. It will be used for submitting homeworks. Task: convert RGB image to grayscale image. 2. Task: generate histogram from image, thresholding, dithering. 3. Task: chroma keying. 4. Task: display simple 3D object using OpenGL. 5. Task: UV texturing of simple 3D object using OpenGL. 6. Task: simple web application using WebGL. 7. Task: web application using Three.js library. 8. Task: visualization of data using 3D.js library. 9. Group task: graphical application I. 10. Group task: graphical application I. 11. Group task: graphical application II. 12. Group task: graphical application II. 13. Group task: graphical application II. 14. Credits.

Learning activities and teaching methods
Monological explanation (lecture, presentation,briefing)
  • Class attendance - 28 hours per semester
Learning outcomes
This subject deals with basic problems of computer graphics. It is focused on visualization algorithms of 2D/3D objects and corresponding software technology.
Students will acquire the basic concepts of the application of computer graphics. He or she will be able to write core algorithms of computer graphics.
Prerequisites
Ability to develop application using javascript programing language.

Assessment methods and criteria
Combined examination

Activity at lessons and completion of homeworks.
Recommended literature
  • Douglas C. JavaScript: The Good Parts. O'Reilly Media, 2008. ISBN 9780596517748.
  • Skála V. Algoritmy počítačové grafiky I.-III.. ZČU Plzeň.
  • Tony P. WebGL: Up and Running: Building 3D Graphics for the Web. O'Reilly Media, 2012. ISBN 97814490323578.
  • Žára J., Beneš B., Felkel P. Moderní počítačová grafika. Computer Press, 2008. ISBN 8025104540.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester