Course title | Computer graphics 2 |
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Course code | ITE/PG2 |
Organizational form of instruction | Lecture + Lesson |
Level of course | Bachelor |
Year of study | not specified |
Semester | Summer |
Number of ECTS credits | 4 |
Language of instruction | Czech |
Status of course | Compulsory-optional |
Form of instruction | Face-to-face |
Work placements | Course does not contain work placement |
Recommended optional programme components | None |
Lecturer(s) |
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Course content |
Topic of lectures: 1) Human senses, sight, colors, raster & vector image, image compression 2) Sound, sound compression, video, video compression 3) Principles and design of real-time application 4) 3D formats, 3D image creation and displaying, virtual space orientation, transformations 5) GPU shaders, buffers, life cycle, management, types 6) 3D programming, principles, extensions, lighting 7) shading, transparency, vector fonts, GUI, animation 8) Postprocessing, antialiasing, DOF, fog 9) Space partitioning and search, collision detection, physics simulation, 10) AI, network
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Learning activities and teaching methods |
Lecture |
Learning outcomes |
Theory and practical skills from required areas. |
Prerequisites |
Knowledge of stuctured and object programming in C++ (or C#, Java, Python etc.).
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Assessment methods and criteria |
Combined examination
Credit: Requirements for getting a credit are participation and activity at the seminars. During the term the students will elaborate several projects. Examination: written, oral, project. |
Recommended literature |
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Study plans that include the course |
Faculty | Study plan (Version) | Category of Branch/Specialization | Recommended semester |
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