Course: Computer Graphic

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Course title Computer Graphic
Course code KGD/POG
Organizational form of instruction Lecture + Lesson
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 4
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Kalousek Zdeněk, RNDr. CSc.
Course content
Lectures: 1. Vector space, scalar product. Affinity space. 2. Digital space. 3. Flat curves. Tangent, normal and crooked. 4. Special flat curves. 5. Spatial curves, a passing triangle. 6. Areas in space. 7. Curves in the digital space. 8. Screening methods. 9. Movement of objects and observers. 10. Projecting curves. 11. Desktop View 12. Object visibility 13. Optical effects used to display objects 14. Reserve Practice: Exercise content matches lectures - students practice lecture themes by solving practical tasks. ----- The range of attendance/lessons for extra-mural study: Seminars: 12 hours/semester

Learning activities and teaching methods
Monological explanation (lecture, presentation,briefing), Demonstration of student skills
  • Home preparation for classes - 34 hours per semester
  • Preparation for credit - 44 hours per semester
  • Class attendance - 42 hours per semester
Learning outcomes
The course introduces students with basic 2D and 3D computer graphic algorithms. The course begins by simple 2D algorithms like the line and the circle and follows to complicated ones like planar and perspection projections, transformation matrixs and so on.
Students will acquire the basic concepts of the application of computer graphics and the will be able to create simple multimedia presentations in Blender, Gimp and Inkscape.
Prerequisites
Unspecified

Assessment methods and criteria
Student's performance analysis

Requirements for getting a credit are based on checking files made at the practicals.
Recommended literature
  • MARTIŠEK, D. Matematické prinipy grafických systémů. Littera 2002.
  • SDOJKA, E., M. NĚMEC a T. FABIÁN. Matematické základy počítačové grafiky. VŠB TU Ostrava, 2011.
  • SHREINER, D., M. WOO, J. NEIDER a T. DAVIS. OpenGL - průvodce programátora. Computer Press Brno, 2006.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Science, Humanities and Education Study plan (Version): Teacher Training for Lower and Upper Secondary Schools - Informatics (20) Category: Pedagogy, teacher training and social care - Recommended year of study:-, Recommended semester: Winter