Lecturer(s)
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Lessner Daniel, Mgr. Ph.D.
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Berki Jan, Mgr. Ph.D.
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Course content
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1. Examination of Bluebot and its' capabilities, movement on an empty plane and on pads 2. Multiple Bluebots and synchronization possibilities 3. Working with BlueBot's position, programming, and differentiation of task difficulty levels. 4. Bluebot with tablets and readers 5. Creating your own tasks and pads for Bluebot, evaluating the efficiency of activities 6. Scottie GO! and other board games for developing computational thinking 7. Exploration and analysis of Ozobot and its capabilities, Ozobot's movement 8. Implementation of methodological sheets for Ozobot, storytelling with Ozobot 9. Ozoblockly environment 10. Basics of 3D modeling for printing educational accessories (Tinkercad, adjusting existing models) 11. Selected models of WeDo robots (from methodology) 12. Selected models of WeDo robots (from SW environment) 13. Preparation of custom WeDo robot and tasks for it 14. Evaluation of educational toys
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Learning activities and teaching methods
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Demonstration, Task-based study method
- Class attendance
- 28 hours per semester
- Home preparation for classes
- 37 hours per semester
- Individual project
- 25 hours per semester
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Learning outcomes
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Try working with selected robotic toys on practical tasks. Mutually inspire each other with concrete learning activities.
Develop pupils´ algorithmic thinking by programmable toys. Know (dis)advantages of these toys.
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Prerequisites
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- knowledge of basic concepts of algorithms
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Assessment methods and criteria
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Practical demonstration of acquired skills
credit: - active participation in exercises, solving assigned tasks - realization of the task in the school class
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Recommended literature
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HALOUSKOVÁ, A. Učebnice jazyka Scratch. Brno: MU, 2012.
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KREJSA, J. Výuka základů programování v prostředí Scratch. České Budějovice: JU, 2014.
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LOVÁSZOVÁ, G., V. PALMÁROVÁ a M. CÁPAY. Didaktika programovania pre ZŠ 1: línia: didaktika informatiky a informatickej výchovy. Bratislava: Štátny pedagogický ústav, 2011. ISBN 978-80-8118-080-4.
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LOVÁSZOVÁ, G., V. PALMÁROVÁ a M. CÁPAY. Didaktika programovania pre ZŠ 2: línia: didaktika informatiky a informatickej výchovy. Bratislava: Štátny pedagogický ústav, 2011. ISBN 978-80-8118-091-0.
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OPICOVÁ, Z. Využití Ozobota ve výuce na 2. stupni ZŠ. Liberec: TUL, 2018.
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