Lecturer(s)
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Kindl Zdeněk
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Tunák Maroš, doc. Ing. Ph.D.
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Kindl Steffanová Marcela, MgA.
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Course content
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Cvičení: 1. Possibilities and forms of using PC graphics in designer work. 2.- 4. Basics of vector and bitmap graphics, advantages - disadvantages. Application in own art in the field of art, technology, business and presentation. 5.- 8. The principle of working in the Adobe Photoshop editor. Procedures, tools, utilization of RGB, CMYK program options, raster template work. Theory of colors in computer graphics - the context of textile and clothing design.. 9.-13. Utilization of graphics tools for creation and elaboration of designs, processing from the perspective of limitation of textile technology, application in presentation of designs. 14. Presentation and defense of semestral works.
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Learning activities and teaching methods
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Project teaching, Individual creative and artistic activities, Individual consultation, Practicum, Seminár
- Class attendance
- 56 hours per semester
- Home preparation for classes
- 20 hours per semester
- Preparation for formative assessments
- 30 hours per semester
- Individual project
- 15 hours per semester
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Learning outcomes
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Basics of computer graphics for the needs of the designer (textile, clothing, etc.), the possibility of understanding the basic problems in working with bitmap and media. Ability to use graphical approaches in 2D and 3D graphics - vector and bitmap. Basics of work for displaying, modeling, creating collages, working with artwork. Bitmap editor Adobe Photoshop and follow-up work with vector in Adobe Ilustrator.
Knowledge lectured subject.
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Prerequisites
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Knowledge of Computer Graphics 1.
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Assessment methods and criteria
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Test
Credit: active participation in seminars, passing the tests during the course, successful completion of three tests during the semester.
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Recommended literature
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FAULKNER, A., CHAVEZ, C. Adobe Photoshop CC Classroom in a Book; Computer Press, 2016, 384 s., ISBN 978-80-251-4741-2..
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