Course: Graphic Programs 2

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Course title Graphic Programs 2
Course code KUM/GP2
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Lecturer(s)
  • Charvát Richard, Ing. Ph.D.
  • Dostálek Lukáš, MgA.
Course content
1. Introduction to the topic of digital model topology and its development 2.-3. Topology and its importance, creating efficient and clean geometric structures 4.-5. Model optimization, polygon count reduction techniques, LOD and other principles 6.-7. Advanced texturing, overview of node-based logic for creating shaders, and texture creation using procedural methods 8.-9. Advanced animation methods, animation of characters, objects, and cameras 10.-11. Model export, export formats, and adapting export for various game applications, virtual reality, or visualizations 12.-13. Working with particle systems 14. Post-processing effects and their configuration. Final output

Learning activities and teaching methods
unspecified
Learning outcomes
The aim of the course is to acquaint students with the basics of work in 3D modelling and the animation open-source programme Blender. Introduction to the programme: basics of modelling - polygonal, curvilinear, implicit, assignment - simple object modelling, modifiers, material and lighting settings, texturing, UV mapping, drawing on texture, modelling by static particle system, basic methods of object animation, cameras, lights, environment, materials, animation constraints, object shape animation, inverse kinematics, dynamic particle system, fluid simulation, audio synchronization, nonlinear video editing, credit test.

Prerequisites
unspecified

Assessment methods and criteria
unspecified
The condition for receiving the credit is at least 75% attendance in classes, working on assignments during lessons, and a practical individual task at the end of the semester.
Recommended literature
  • MANOVICH, Lev. The language of new media. Cambridge:, 2001. ISBN 978-0-262-63255-3.
  • PAUL, Christiane. Digital art.. London, 2008. ISBN 9780500779019.
  • PECINOVSKÝ, Rudolf. Python: kompletní příručka jazyka pro verzi 3.11.. Praha, 2023. ISBN 978-80-271-3891-3.
  • POULIN, Richard. Jazyk grafického designu: ilustrovaná příručka vysvětlující hlavní principy designu. Praha. 2012.
  • ŽÁRA, Jiří. Moderní počítačová grafika. Brno, 2004. ISBN 9788025104545.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester