Lecturer(s)
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Charvát Richard, Ing. Ph.D.
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Dostálek Lukáš, MgA.
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Course content
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1. Introduction to tools for creating interactive environments. 2. Software selection, installation, and creating your first project. 3-4. Navigating the editor, getting familiar with the user interface, key tools, and panels. 5. Using predefined templates and importing 3D models. 6-7. Manipulating objects in the scene. 8-9. Creating and applying materials. 10-11. Logical connections, interactivity options, and behavior settings, including integration with extensions using artificial intelligence. 12. Lighting, camera, quality, and post-processing. 13. Debugging and logic optimization. 14. Project export.
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Learning activities and teaching methods
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unspecified
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Learning outcomes
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The course prepares students in the form of explanation of terms and practical use of software for designing interactive 3D environments using visual design. Scene design (template, model import, geometry optimization, texture, lighting, assignment - scene creation) Logic design (logic links, interactivity, logic optimization, case studies, assignment - behaviour settings) Presentation (web, projection, assignment - visualization)
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Prerequisites
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unspecified
KUM/GP1
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Assessment methods and criteria
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unspecified
The requirement for obtaining the course credit is at least 75% attendance, working on assignments during class, and a practical independent project at the end of the semester.
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Recommended literature
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BORY, Pavel. C# bez předchozích znalostí. 2. vydání. Brno, 2022. ISBN 978-80-251-5061-0.
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HOLAN, Tomáš. UNITY První seznámení s tvorbou počítačových her. Praha, 2020. ISBN 9788088168584.
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PAUL, Christiane. Digital art. London, 2008. ISBN 9780500779019.
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ŽÁRA, Jiří. Moderní počítačová grafika. Brno, 2004. ISBN 9788025104545.
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