Lecturer(s)
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Charvát Richard, Ing. Ph.D.
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Šmíd David, MgA.
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Course content
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unspecified
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Learning activities and teaching methods
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unspecified
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Learning outcomes
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The course prepares students in the form of explanation of terms and practical use of relevant software products for creating 2D graphics. Attention is focused mainly on the user approach. Introduction to 2D computer graphics (principles of raster and vector graphics) Overview of used programs (proprietary versus open-source) Raster graphics (suitability of use - output for print, projection and web, assignment - graphic collage, poster) Vector graphics (suitability of use - output for print, projection and web, assignment - font composition) Experimental approach (mixing of both principles) Raster animation (traditional picture-by-picture animation, assignment - trailer, short clip) Vector animation (animation using keying, assignment - transformation) Credit test.
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Prerequisites
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unspecified
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Assessment methods and criteria
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unspecified
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Recommended literature
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Adobe Photoshop CS. Soft Press.
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Podrobná uživatelská příručka: Corel Draw CS. Computer Press.
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Majumder, A.:. Apple Academic. Press Inc., 2018.
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Majumder, A.:. Introduction to Visual Computing Core Concepts in Computer Vision, Graphics and Image Processing Core Concept in Computer Vision.
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TŮMA, T. Počítačová grafika a design. Computer Press, 2017. ISBN 978-80-251-1784-2.
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