Course title | Graphic Programs 2 |
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Course code | KUM/GP2 |
Organizational form of instruction | Lesson |
Level of course | Bachelor |
Year of study | not specified |
Semester | Summer |
Number of ECTS credits | 2 |
Language of instruction | Czech |
Status of course | Compulsory |
Form of instruction | Face-to-face |
Work placements | Course does not contain work placement |
Recommended optional programme components | None |
Lecturer(s) |
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Course content |
unspecified
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Learning activities and teaching methods |
unspecified |
Learning outcomes |
The aim of the course is to acquaint students with the basics of work in 3D modelling and the animation open-source programme Blender. Introduction to the programme: basics of modelling - polygonal, curvilinear, implicit, assignment - simple object modelling, modifiers, material and lighting settings, texturing, UV mapping, drawing on texture, modelling by static particle system, basic methods of object animation, cameras, lights, environment, materials, animation constraints, object shape animation, inverse kinematics, dynamic particle system, fluid simulation, audio synchronization, nonlinear video editing, credit test.
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Prerequisites |
unspecified
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Assessment methods and criteria |
unspecified
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Recommended literature |
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Study plans that include the course |
Faculty | Study plan (Version) | Category of Branch/Specialization | Recommended semester | |
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Faculty: Faculty of Arts and Architecture | Study plan (Version): Environmental Design (20) | Category: Art and applied art | 1 | Recommended year of study:1, Recommended semester: Summer |