Course: Graphic Programs 2

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Course title Graphic Programs 2
Course code KUM/GP2
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Lecturer(s)
  • Charvát Richard, Ing. Ph.D.
  • Šmíd David, MgA.
Course content
unspecified

Learning activities and teaching methods
unspecified
Learning outcomes
The aim of the course is to acquaint students with the basics of work in 3D modelling and the animation open-source programme Blender. Introduction to the programme: basics of modelling - polygonal, curvilinear, implicit, assignment - simple object modelling, modifiers, material and lighting settings, texturing, UV mapping, drawing on texture, modelling by static particle system, basic methods of object animation, cameras, lights, environment, materials, animation constraints, object shape animation, inverse kinematics, dynamic particle system, fluid simulation, audio synchronization, nonlinear video editing, credit test.

Prerequisites
unspecified

Assessment methods and criteria
unspecified
Recommended literature
  • Flavell, L.L. Beginning Blender. Apress.
  • Mullen, T. Mastering Blender. Sybex.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Arts and Architecture Study plan (Version): Environmental Design (20) Category: Art and applied art 1 Recommended year of study:1, Recommended semester: Summer