Course: Graphic Programs 3

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Course title Graphic Programs 3
Course code KUM/GP3
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Lecturer(s)
  • Charvát Richard, Ing. Ph.D.
  • Šmíd David, MgA.
Course content
unspecified

Learning activities and teaching methods
unspecified
Learning outcomes
The course prepares students in the form of explanation of terms and practical use of software for designing interactive 3D environments using visual design. Scene design (template, model import, geometry optimization, texture, lighting, assignment - scene creation) Logic design (logic links, interactivity, logic optimization, case studies, assignment - behaviour settings) Presentation (web, projection, assignment - visualization)

Prerequisites
unspecified
KUM/GP1

Assessment methods and criteria
unspecified
Recommended literature
  • Ton Roosendaal, Carsten Wartmann. Blender Gamekit - Interactive 3D for Artists. Blender Foundation, 2002.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Arts and Architecture Study plan (Version): Environmental Design (20) Category: Art and applied art 2 Recommended year of study:2, Recommended semester: Winter