Course: Augmented Reality

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Course title Augmented Reality
Course code KUM/RR
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 2
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements Course does not contain work placement
Recommended optional programme components None
Lecturer(s)
  • Charvát Richard, Ing. Ph.D.
  • Rouha Jan, MgA.
Course content
The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III

Learning activities and teaching methods
Practicum
  • Class attendance - 28 hours per semester
  • Preparation for credit - 32 hours per semester
Learning outcomes
The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III

Prerequisites
Basic knowledge of any programming language (e.g. C#).

Assessment methods and criteria
Combined examination, Practical demonstration of acquired skills, Presentation of artistic and creative activities

During the semester, students will receive a project to work on that must be successfully programmed. It will be an application for Hololens / Hololens2, which will allow an import of a 3D model into a scene, user-defined placement of the scene in space and basic interaction with the scene (voice commands, gestures). The condition of the credit is a demonstration of such an application.
Recommended literature


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester
Faculty: Faculty of Arts and Architecture Study plan (Version): Environmental Design (20) Category: Art and applied art 3 Recommended year of study:3, Recommended semester: Winter