Lecturer(s)
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Charvát Richard, Ing. Ph.D.
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Rouha Jan, MgA.
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Course content
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The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III
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Learning activities and teaching methods
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Practicum
- Class attendance
- 28 hours per semester
- Preparation for credit
- 32 hours per semester
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Learning outcomes
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The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III
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Prerequisites
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Basic knowledge of any programming language (e.g. C#).
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Assessment methods and criteria
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Combined examination, Practical demonstration of acquired skills, Presentation of artistic and creative activities
During the semester, students will receive a project to work on that must be successfully programmed. It will be an application for Hololens / Hololens2, which will allow an import of a 3D model into a scene, user-defined placement of the scene in space and basic interaction with the scene (voice commands, gestures). The condition of the credit is a demonstration of such an application.
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Recommended literature
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