Lecturer(s)
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Charvát Richard, Ing. Ph.D.
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Rouha Jan, MgA.
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Course content
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The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III
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Learning activities and teaching methods
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Practicum
- Class attendance
- 28 hours per semester
- Preparation for credit
- 32 hours per semester
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Learning outcomes
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The aim of the course is to teach students to deal with the modern elements of imaging technologies. Specifically, it will be an augmented reality represented by Microsoft Hololens. Graduates will acquire a basic knowledge of virtual content creation and its implementation into the Hololens. The platform used will be Blender, Unity, Visual Studio. The acquired knowledge will enable the student to get into the wide area of creation in virtual reality. - Acquaintance with the Hololens and Unity - Introduction to basic programming methods in Visual Studio - Creating a simple program that uses voice, gesture and sight I - Creating a simple program that uses voice, gesture and sight II - Adding location to a program - Virtual Reality Elements (assets) - Surround sound - Videos - User interface - Tuning options - Creating an advanced interactive program I - Creating an advanced interactive program II - Creating an advanced interactive program III
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Prerequisites
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Basic knowledge of any programming language (e.g. C#).
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Assessment methods and criteria
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Combined examination, Practical demonstration of acquired skills, Presentation of artistic and creative activities
The requirement of the course is to teach students to handle display technologies from the AR and VR categories at a basic level. The graduate will acquire knowledge of virtual content for the purpose of its presentation. The platform used for AR is a mobile phone with a camera and web programming is the very cornerstone of OpenGL. The VR part is mainly devoted to displaying content using Microsoft's Oculus glasses. It also marginally deals with the XR mixed reality platform, specifically with regard to the Hololens 2 device.
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Recommended literature
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