Lecturer(s)
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Course content
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Topics of lectures: 1) eyesight, color and color spaces, raster image 2) raster formats, vector formats, JPEG compression 3) audio signal processing, audio compression, containers, video, MPEG compression 4) 3D formats, 3D imaging, basic image editing 5) lighting models, shading, transparency, texturing 6) animation, realtime applications 7) simulation environment, intelligence
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Learning activities and teaching methods
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Dialogue metods(conversation,discussion,brainstorming), Demonstration
- Presentation preparation (report)
- 14 hours per semester
- Class attendance
- 14 hours per semester
- Preparation for credit
- 4 hours per semester
- Home preparation for classes
- 14 hours per semester
- Semestral paper
- 14 hours per semester
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Learning outcomes
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The course objective human-computer interaction is to introduce students to the fundamentals and principles of interactive computer graphics and multimedia applications. Students will learn the principles of sensing, recording, coding and compression of multimedia data. Students can design a replacement communication with PC.
Students obtain knowledge in given course in accordance with requirements and course programme.
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Prerequisites
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Preconditions are frased in the annotation of the course and in the curriculum of the studying programme.
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Assessment methods and criteria
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Written exam, Presentation of student research activity
Active participation in seminars, self study
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Recommended literature
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Navrátil, P. Počítačová grafika a multimédia. 2006. ISBN 80-86686-77-9.
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Žára J., Beneš B., Felkel P. Moderní počítačová grafika. Computer Press, 2004.
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