Lecturer(s)
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Weinlich Petr, Ing. Ph.D.
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Course content
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Seminars (topics): 1. Introduction to the topic of multimedia - Overview of Applications, Getting Awareness of the Classroom Facilities. 2. Multimedia, Polymedia, Hypermedia, Multimedia Dimensions. 3. Raster Graphics - Basic functions for creating bitmap graphics, global raster graphics and their principles, creative use of effects in bitmap editors. 4. Vector Graphics - Getting to know the functions of applications for creating vector graphics, comparison with raster graphics, practical examples of vector graphics usage. 5. Graphics - Export Formats, Acquisition Techniques. 6. Animation - principles, common attributes, and bitmap and vector animation differences. 7. 3D Graphics - Animation of 3D graphics, rendering. 8. Sound - characteristics, formats, historical development, wave editors and sequencers, input and output formats, basic acquisition techniques, editing options, mastering, export formats. 9. Digital video - video principles and formats, historical development, acquisition techniques and presentation techniques, practical examples of video editing, applications, codecs, practical examples of video work. 10. Multimedia - interactive elements, animation, assignment of a semester project. 11. Conceptualization of multimedia products and applications. 12. Design and implementation of multimedia products.
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Learning activities and teaching methods
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Dialogue metods(conversation,discussion,brainstorming), Self-study (text study, reading, problematic tasks, practical tasks, experiments, research, written assignments)
- Class attendance
- 56 hours per semester
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Learning outcomes
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The aim of the course is to acquaint students with the problems of preparation, processing and presentation of digital multimedia. Within the course the students will acquire the specifics and ways of using the different types of multimedia and will acquire the basic skills for working with the software for their creation and use.
Students obtain knowledge in given course in accordance with requirements and course programme.
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Prerequisites
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base computer literacy
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Assessment methods and criteria
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Student's performance analysis, Practical demonstration of acquired skills
Credit: Active participation in seminars (minimum 80%), work on multimedia projects, preparation of a semestral project and its presentation.
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Recommended literature
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BERKA, Roman, František RUND, Libor HUSNÍK a Adam J. SPORKA. Multimédia I: základní výcvik. Praha: České vysoké učení technické v Praze, 2016. ISBN 978-80-01-05.
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Česko. Zákon ze dne 7. dubna 2000 o právu autorském, o právech souvisejících s právem autorským a o změně některých zákonů (autorský zákon).. Praha: Sbírka zákonů České republiky, 2000.
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FAULKNER, Andrew, Conrad CHAVEZ, Libor HUSNÍK a Adam J. SPORKA. Adobe Photoshop CC: oficiální výukový kurz. Brno: Computer Press, 2016. ISBN 978-80-251-4741-2.
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FREEMAN, Michael, Sandra STEWART, Eric ZEMPOL a Adam J. SPORKA. DSLR: naučte se používat digitální zrcadlovku. Brno: Zoner Press, 2012. ISBN 978-80-7413-191-2.
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J. HARDER. Graphics and Multimedia for the Web with Adobe Creative Cloud: Navigating the Adobe Software Landscape. New Yor: APress, 2018. ISBN 978-1484238226.
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JAGO, Maxim., Sandra STEWART, Eric ZEMPOL a Adam J. SPORKA. Adobe Premiere Pro CC: 2015 release. V Praze: Slovart. ISBN 978-013-4309-989.
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LAJDAR, Milan. 333 tipů a triků pro digitální video: základní výcvik. Brno: Computer Press, 2013. ISBN 978-802-5137-468.
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SENIOR, Mike. Mixujeme hudbu v domácím studiu. Brno: Computer Press, 2014. ISBN 978-802-5137-987.
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