Lecturer(s)
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Charvát Richard, Ing. Ph.D.
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Šmíd David, MgA.
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Course content
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unspecified
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Learning activities and teaching methods
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unspecified
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Learning outcomes
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The course prepares students in the form of explanation of terms and practical use of software for designing interactive 3D environments using scripting. Introduction to user scripts Programming concept approach (syntax, semantics) Description of programming language (functions, classes, modules) Introduction to the integrated development interface (API) Script creation (extended logical links, optimization, case studies, assignment - creating a scene with logic) Presentation (audiovisual artifact)
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Prerequisites
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unspecified
KUM/GP2
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Assessment methods and criteria
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unspecified
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Recommended literature
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Michel, A.:. Blender Scripting - Extend Blender with Python Scripting Language. Packt Publishing Unity.
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Ton Roosendaal, Carsten Wartmann. Blender GameKit - Interactive 3D for Artists, Stichting Blender Foundation, 2002. &, &.
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